![]() Such has been the success of the game that Koei Tecmo has been able to continue generating revenue from it, years after it was originally released in 2012. In this it sits in a small group of fighting games (that include, ironically, the very family-friendly Smash Bros.) as a fighting game that literally anyone can have fun with (again, in this case assuming the hyper-sexualisation doesn't offend them in some way). Where Dead or Alive 5 succeeded was it was immediately entertaining and very playable, but a definite learning curve rewarded players for jumping online and honing their skills. Conversely too many fighting games are so abstract and obtuse that players need to be experts in the genre before they even think of giving it a go. That can't have been an easy balancing act too often we see fighting games that aim for accessibility struggle once the player obtains a level of skill that there ceases to be any challenge left in playing it (or, worse, the skilled players discover characters that, with mastery, are impossible to beat). ![]() And, among those critics that can look past its hyper-sexualisation, it has also been regarded well as the edition in the series that took the franchise and injected it with enough depth that it works both as an accessible introduction to 3D fighting games, and as a game that serious fighting game fans can sink their teeth into. ![]() ![]() Dead or Alive 5 has been a complete commercial success for Koei Tecmo.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |